A unique game created by the Japanese video game producer GungHo called Puzzle and Dragons has been seen on the phone screens of many around campus. The game is one of the most popular apps in Japan and the 23rd top grossing app in the US. Puzzle and Dragons appeals to a wide array of audience by utilizing a unique combination of Bejewled-like game play with the evolution and collection of various monsters. Various factors in the game have made it so that it has been so appealing to such a diverse audience.
The game features a slightly steep learning curve as learning several mechanics in the game such as learning how to combo correctly, what to evolve first, or what team to create makes its unappealing to some that first start the game. Once this difficulty is overcome, the game becomes a sort of Pokemon-like adventure with the player going through the dungeon attempting to collect monsters, beat dungeons, and create various teams. The game doesn’t have a set goal but features a series of dungeons that the player can beat to obtain in-game experience and currency.
In order to activate one’s monsters, orbs consisting of fire, water, wood, dark, light, and heart have to be matched with the game rewarding the player with sound effects, appealing visual effects, and stronger attacks with increasingly larger combos. Each game starts off with a different board full of the different orbs which makes it so that the game has a new experience every single time one enters a dungeon as no two dungeon is the same experience. This makes it so that it becomes very hard for the player to become board as there is little repetition in Puzzle and Dragons.
Much work is put into the art of the monsters as well, with many monsters catering to the “woah cool” factor for many players. Players are encouraged to play the game and evolve their monsters as monsters become increasingly visually appealing as they are evolved into stronger and stronger forms. Certain monsters that look better than others and are stronger than other are obtained from what is called the rare egg machine. The rare egg machine uses an in-game currency called magic stones which are obtained slowly through game progression or spending cash in real life on them. As many monsters from this machine are strong, many users are persuaded to spend money on the game.
Two thousand and fifteen, we are 5 years away from the year 2020 and 15 years past the millennial; its still hard to believe that Obama has been president for 7 years already, that it has been 14 years since 9/11. So far this year has been quite a roller coaster ride for me, I have had experiences I would have never think I would ever have, seen the sides of people I never thought I would be forced to see, and had to make choices I would never even consider that I would be forced to make. Two thousand and fifteen has been one hell of a year.
“College students are afraid of being wrong.” This quote by Seth Godin hit me hard because in my experience, it is completely true. I can remember back in elementary school when I used to talk and interact much more with people. From then till high school, as I progressed through the school system, I’ve become more quiet and reserved in the class room and it is very hard for me to engage in class discussions. The current school system teaches us that there is only one right answer and this is what you do to get there. And by continuously going through this process, and feeling the terrible feeling of getting an answer wrong, I have reached that point where I fear raising my hand to voice my opinion. This is a terrible thing and now a very common occurrence in the modern day classroom. If the teacher doesn’t pick students and make them talk, it is always the same brave few students, answering everything.
Photo ©2013 by Acumen_ [CC BY-NC-ND 2.0]
As I listened to The Art of Noticing, and then Creating, a podcast between Seth Godin and Krista Tipett, many of his points and claims relate to my life extremely well and are great points to consider and follow as one goes throughout life. The lessons he teaches not only will apply as one is in school but also when one is out of school as well.
Every generation has their controversial topics: the 1910’s had women’s suffrage, Civil Rights from 1950-1960, Vietnam War during the 1960s, and Nuclear weapons in the 1980s are among some of the most hotly debated topics in recent American history. Today we have same-sex marriage, abortion, climate change, and animal testing as the most (relative) debated topics of the 2010’s. For every controversial topic, we have had passionate people fervently fighting for their beliefs, usually the younger generation fights against the more conservative older generation.
When we were little we have all seen privileges others had that we wanted so badly; privileges like being able to stay up past 10, eating ice cream before dinner, watching PG-13 movies among some. We all wanted to grow up faster, to be able to do the things the big kid did. This year, it finally hit me: I am the big kid now.
Virtual Reality: The Future of Gaming